Hello this is hoppyhydra i have made a new game called Duel Sliders.
Well, we’ve been away for a long time but we’re back, probably to no audience, but that doesn’t matter to us.
After months of programming and playing we have decided to launch a KickStarter.
Tomorrow is Anti-Bullying Day in Canada as it should be everywhere, so get your pink on.
Gird your loins and grid your browser. It’s time to take the battle online.
I’ve GM’d two sessions with my eight-year-old’s group of friends and I have determined two things: 1) they are the silliest players I have ever run a campaign for, and 2) they are by far the most fun.
If you don’t know why farts are funny, ask an eight-year-old boy to explain it to you.
Over the next few weeks I will be posting my favorite home brew magic items. Like Bilbo’s magic ring, a lot of them have great benefits but are cursed. This means the player cannot take them off once he puts them on, without a long quest to some powerful wizard.
Battling monsters, looting treasure rooms, thwarting bad guys… that’s what rocks about role-playing games. Kids see that instantly and the more you give them, the more they will enjoy the game. But sometimes it’s hard to pour it on at the right speed. What happens if you go too fast and some five-year-old’s warrior gets killed?
Okay, it took us a while to wrap our heads around what a disposition is and how they work in Mouse Guard. Combat, and any other conflict like a negotiation or a race, is abstracted. When your mouse swings his sword he doesn’t do direct damage measured in hit points like in D&D. He reduces his enemies “disposition”.
Huh? Yeah, that what we said.
It’s like they say in poker: play the man, not the cards. When GMing with kids, play the kids, not the dice.





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